Saturday, November 15, 2008

A trip to post-apocalyptic D.C

The basis for the setting of Fallout 3 is both refreshing and depressing at the same time -- how many RPGs out there throw you in a world in which a massive nuclear fallout almost wiped out the whole population on Earth except for those lucky few who were in the vaults at the time of the fallout (& a those unlucky few who didn't die from the fallout, but underwent horrible mutations)? We have seen tons of RPGs whose plots are set in the medieval/fantasy era (Neverwinter Nights, Oblivion, Baldur's Gate) and a few good space-themed ones (Mass Effect, KOTOR); however, I believe Fallout can be considered to be in a world of its own, at least in terms of popular post apocalyptic RPG. What makes the setting of Fallout even more interesting is the fact that in the world of Fallout, technology and cultural ideologies actually came to a halt in the 1950s. Hence, the advanced technology that you see in the world of Fallout mirrors what people in the 50s had envisioned how the world would be like in the future. Computers are still stuck in monochrome, radio stations are still playing songs from The Ink Spots, and robots look nowhere as cool as the Transformers.

Then comes the depressing part -- upon setting foot out of the vault, what awaits you is not a world of lush greenery (read: Oblivion), but a vast plain of wasteland. The best one word description I have for Fallout 3 would be "brown". There are not birds chirping in the trees, no rustling of grasses due to the wind. If you set the music volume down and turn of the radio of your Pip Boy, all that you can expect is silence. That, or the distant growling of ghouls or mutants. Bethesda has succeeded in creating a genuinely believable atmosphere for Fallout 3.

Having said that, somehow I had wished Fallout 3 had been a joint production between Bethesda and Valve. In Bethesda, you have one of the best company when it comes to making an open world game that gives the player unlimited amount of freedom when it comes to choosing how they want to go about playing the game and complete their quests. And in Valve, you have arguably the best and most experienced talents when it comes to creating believable, lifelike character models that comes with their own unique emotions, and also a knack for story-telling in real time (i.e. not cutscenes).

All in all, I'm enjoying every bit of the 20 hours I've put into Fallout 3 so far. Sure, there are quite a handful of bugs and stupid AI scripting (which I find it hilarious and see it as a proof that it is a Bethesda game, as Fallout 3 shares so many of the same problems as Oblivion), and apparently there are a few game ending bugs in the ps3 version, which thankfully I've yet to encounter. One gripe though: the radio station is way too repetitive. Listening to GNR for a good ten minutes and you'll find yourself listening to the same old song and and talk from its DJ, Three Dog, whose howling every time he ends his speech started to get annoying. Well, I suppose not all games can have as brilliant a radio soundtrack as that of Vice City.

Tuesday, September 30, 2008

Wipeout HD!

Finally got Wipeout HD last night! The graphics is super super super gorgeous... Much more gorgeous than MGS4, I must say. SCEE Liverpool really did a good job; and most importantly, throughout my hour or so of gameplay yesterday, I did not notice any framerate drop. The game was as smooth as butter. Keep a look out at this blog in the near future, will be uploading some out of the world screenshots of the game using the in game photo mode :D

Saturday, August 30, 2008

Fallout Awesomeness

This clip has just turned me into a believer. Initially I was still a bit skeptical over this game, but after watching the 5 part gameplay walkthrough, I am convinced that this game will be fun. I'm quite tempted to get the PS3 version over the PC version even though the latter will support user created mods, however, I am quite excited to play the game in HD with my future HD TV :p

Castle Crashers

Ooh this game looks so fun. Reminds me a lot of old 2D brawlers like Streets of Rage, Golden Axe etc. I sure hope the developers port it over to PSN some time in the future, minus all the serious bug issues that came with it.


Thursday, August 28, 2008

An apology

I've slowly, yet reluctantly, come to accept the fact that I just can't write reviews for nuts. You may have noticed my continuous delay of reviews of MGS 4 and Oblivion. It's not that I dread writing wordy stuffs (or maybe I really do), it's just that whenever I feel like writing, my mind suddenly goes blank. I forgot what I want to write about, or how I want to go about writing it. So, an apology to all those, if there are any, who are waiting for my review of the 2 games I have mentioned above. Now on, I am going to adopt a new review system. It will be brief, with my personal list of likes and dislikes of the game (in point form) and then a 1 sentence verdict to sum up my feeling of the game (eg "Fuck Yeah!", "What a PoS", "Don't bother" etc.)

My order of Burnout Paradise for the PS3 and Castlevania: Dracula X Chronicles for the PSP from Playasia just arrived on Tuesday (The latter cost me ~SGD35, 14 bucks cheaper than the retail price in the local stores), and I am having a good time playing Burnout. The crashing of the cars seem pretty addictive, and for a racing game, the game sure has a good sense of speed. There are times I feel that my car is too fast and I'm losing control over it. Castlevania, on the other hand, is one heck of a tough game. Damn it, I really need to go find any cheats to get infiinite continues... That game is really for the hardcore players.

I guess that's all for now. Cya.

Thursday, August 21, 2008

WotLK Opening Cinematic: full of awesomeness

I really have to take my hats off Blizzard. Once again, they have outdone themselves with the just revealed Wrath of the Lich King opening cinematic. By the end of the cinematic, I felt a tinge of sadness and pity over Arthas' corruption. It truly is an epic manner to start off a new WoW expansion pack.

Thursday, August 7, 2008

Who cares about the damn emperor's heir

Apologies for the lack of update of this blog, and the much delayed MGS 4 review, as I have been hooked to a game called The Elder Scrolls IV: Oblivion ever since I stopped working. As of yesterday, I am approximately 75 hours into the game, and I have done only 4 of the main quests so far. Honestly, who gives a shit about finding the late emperor's heir and closing the Oblivion gates when there is so much for you to explore and do in Cyrodill? Saving the world can wait.

I refuse to review the game until I have at least completed the main quest (on a side note: I've barely touched the contents in Shivering Isles and Knights of the Nine), but so far the impression has been pretty positive. I played the game for freaking 75 hours -- I would be at least quite interested in the game to invest so much time into it, right?! The main appeal of the game is the lush environment and the sheer amount of freedom I have when it comes to exploration and completing the quests. Also, the game doesn't really force to adhere to one specific class for your character. My character's core class is a Knight, but he has no trouble dishing out magical attacks, summoning kickass Daedra and sneaking around houses and stealing stuffs. That said, the one gripe I have with the game, which kind of annoys me at certain parts of the game, is that the magnitude of freedom of the game is equaled by the stupidity of the NPCs' AI. After playing this game, it really leaves me scratching my head when I recall the game boasting realistic NPCs with its Radiant AI and daily scripted routines.

School is starting soon, I'll be in a rush to at least complete the main storyline for the game. Be sure to check out my blog for reviews on MGS 4 and Oblivion.

Saturday, July 26, 2008

Sorry for the afk

After a month long hiatus, I am pleased to announce that I'm back blogging on gaming stuffs! It was an unintended break from video game blogging, as I was really busy with my part time job which had officially ended yesterday. I spent any free time I had during that period gaming hard, continuing on The Elder Scrolls IV: Oblivion which I had purchased through PlayAsia (my impression of this Hong Kong based gaming store has been pretty good so far -- ocassionally you may find a treasure at an unresistable price) and also replaying the three PSX Final Fantasies on my PSP. Now that I have completed MGS 4, I have been dabbling with various demos that I have downloaded from the PSN. After watching the E3 highlights I am very tempted to get the original Resistance: Fall of Man, as I am quite excited about Resistance 2 and I wish to understand the plot before Resistance 2's released. And not to forget LittleBigPlanet -- my interest for the game has only increased after watching more of it being shown on E3.

Watch out for my review of MGS 4 shortly! I may experiment blogging my reviews on the revamped Giant Bomb, and if the interface is easy I may consider linking all my future reviews through that site. Till then, cya.

Saturday, June 14, 2008

Review: Grand Theft Auto IV

Every once in a while gamers get treated to a pleasant surprise where the long awaited sequel to a good/excellent game actually lives up to the hype and delivers. The best example that comes to my mind would be Half Life 2 which went through a prolonged delay but in the end still managed to deliver, perhaps even better than the original Half Life. Perhaps Team Fortress 2 could be considered as another example, though it is observed many of the original Team Fortress fans were disappointed and angered by the new direction TF2 has taken. I hope the next example would be MGS 4, but the verdict won't be out until I get to play it myself; reviews for the game are so far pretty impressive.

I'd like to think that Grand Theft Auto IV has actually went even further than just delivering the promised hype to fans of the GTA series; it has the potential to draw new audiences into the series. The near perfect gameplay, together with the massive coverage it has received in the mass media, definitely helps it achieve such status. And here is why I feel that GTA IV has improved in every aspects since San Andreas.

It doesn't take long after booting up the game for the first time to realize that the graphics has went a long way since SA. The developers have decided to take up a more realistic design for GTA IV instead of the cartoony feel GTA III, VC and SA sported. Perhaps that is what they have been striving to achieve since the start, but system limitations had forced them to stick to the cartoony graphics up until GTA IV. The change in direction of the art design definitely comes as a welcome, as I suspect that is what many GTA fans have been craving for all along -- a virtual world which closely mirrors reality with a convincing environment in which they explore freely and wreck havoc without any repercussions. The game is definitely beautiful, no doubt, even when played in a SD TV. The complaints about occasional drop in framerates and pop-ins are there, however, it is not so serious as to ruin the general experience.

Another superior advantage GTA holds over many of its imitators is the variety of characters, together with excellent voiceovers, and the simple but engaging plot it sports. The same goes for GTA IV, where the main protagonist, Niko Bellic, is sure to be well liked alongside with the other main characters of the GTA series (Claude, Tommy, CJ etc.). Niko plays the brooding anti hero who was forced to commit crimes/acts against his will, and there are certain missions and instances where players would feel for him. In a way, he is kind of similar to CJ, who was constantly threatened by Tenpenny to oblige to his biddings. However, there are also certain occasions when you'd feel the plot inconsistencies with regards to Niko being an unwilling criminal. An example, as brought up in the 1UP Yours podcast, would be the mission Three Leaf Clover, where Niko, together with Packie and his family, pulled a bank heist. By the time the player does that mission, Niko should have been quite well-off (in this game, seldom do you worry about not having enough cash), and there was no reason why he should agree to rob a bank -- it's not like he must do it to survive. It is moments like these that kind of spoil the setting of the plot.

As for the other characters, the developers have done a good job in fleshing out the individual personalities. Roman, though may seem detestable initially and brushed off as a good for nothing lusty loser, soon won a place in my heart by the time I was done with the missions in Broker. Brucie, the steroid-pumped internet buddy of Roman, is a weird one; he is a indeed a good friend, but his self obsession sometimes may freak you out. Then there is Little Jacob, the Rastafarian whose accent is so thick and near incomprehensible that I frequently have to refer to the subtitles to understand what he is talking about (the Rastafarian language doesn't help too); LJ would prove to be a loyal and useful friend throughout the game. The mission characters are not neglected either; the first guy who gave you your first paid mission, Vlad, is an absolute dickhead, and you can feel for Niko when he is forced to do errands for him so as to erase Roman's debt to Vlad. No words can describe the (spolier-tagged!)
satisfaction when Niko popped Vlad in the head eventually; that is how much you'll hate Vlad. You'll soon encounter another big fucking dickhead, who would prove to be the turning point of the plot and also play a very big role in a twist near the end of the game if you made certain choices, which I will not spoil for you. Throughout the game, you'll meet tons of colorful characters, some of which you will take a liking to, some whom you wish you can just shoot them in the head once and for all.

With so much painstaking efforts in the graphics and plot/character department, it would be an injustice if the gameplay were mediocre. Fortunately, GTA IV is far from that; the gameplay is epic. Liberty City may feel smaller than SA, however, do note that SA was composed of vast areas of empty wasteland/grassland. Also, Liberty City is definitely more interactive, and the NPCs are more believable. Pedestrians react accordingly to your various actions, drivers drive in a more realistic manner than those in SA (those fucking mad drivers are no longer a worry). Next, the combat control definitely took a huge improvement over the past GTA installments. The cover system is a welcome, and aiming is much better this time around, although there are still some sheer annoying moments where the gun is locked on to the wrong target at the most crucial moments. However, so long as you take covers and refrain from fighting in the open, you'd seldom die. Missions are also no longer as irritating as in the past. Gone are the near impossible flying missions, hard to control RC missions etc. Throughout the main campaign, I've only encountered two or three annoying missions, in which I also took at most 5-6 tries. Side missions are still around, however it feels much lesser than the previous games. The staple taxi and police missions are still there, except this time round you can't just trigger them with the L3 button; you'd actually have to call Roman to get taxi missions for him (Roman runs a taxi company) and police missions are accessed through the police network. Then there is also the standard car delivery (read: theft) missions and stunt jumps; all these are required for 100% completion. The package collection is replaced with killing flying rats (pigeons) in GTA IV, however, the reward (a helicopter, which is quite troublesome to access, plus the fact you can get it through other means easily) isn't as appealing as that in SA (infinite supply of ammo in your various safehouses).

The various subtle humor Rockstar has put into the game is much appreciated too. You can actually watch television shows within the game, and the programs are actually parodies of real life programs, such as ridiculous reality shows and over sensationalized news programs (come to think of it, they are actually on par with FOX news). And the mini internet portal you can access in the numerous internet cafes is pretty interesting too. Finally, the radio stations are still as solid as ever (though I still think VC had the best music), with the occasional hilarious talk shows and commercials.

GTA IV is what I call a complete package; the main story campaign is just part of the massive gameplay. There are things for everyone to do. Feel like playing Driving: The Simulation? Sure, just get a car and drive lawfully like what you'd do in real life. Feel like going on a rampage? Sure, buy yourself some ammo from the gun shops (which are now seedy underground shops unlike the much publicized Ammunation in the past games, which I consider to be less realistic) or just activate the weapons cheat and have fun wrecking havoc in the city.

PS: I won't touch on the multiplayer aspects of the game as 1. It definitely seems to be a last minute addition to the game, as the interface is so fucking awful and getting into a game with your friend is so troublesome. I am not going to consider this into the final review score as I personally believe GTA IV is mainly a single player experience. 2. I haven't delve much into the MP to give it a justified impression.

The good: The sheer freedom you have, engaging plot and characters, beautiful graphics
The bad: Some inconsistencies in the plot, character models look awkward during close up cut scenes, occasional pop in and framerate drops
Score: 10/10 (The good way overwhelms the bad; all in all, it is a near perfect game)

Thursday, June 5, 2008

Bizarre stuffs to do in GTA IV

Call the girlfriend, take her out with a helicopter, eject from the heli while on top of the sea (so as not to get yourself killed), and then wait for a while. Next you'll see that your girlfriend has died; apparently the heli crashed without anyone manning it. Don't save the game though, the effect is permanent; trying calling her number.

Saturday, May 31, 2008

GTA 4, completed

The story of the game, that is. It is almost impossible for me to hit 100% completion for the game; I have never done so for the past GTA games. I just have to say, I am totally satisfied with the game, and I do not regret one bit buying the PS3 for GTA 4. Review will be up shortly, but in the mean time, I shall head back to Liberty City to hunt down the remaining 100+ pigeons (the secret package rendition in GTA 4).

Monday, May 19, 2008

I'm so sorry I overlooked you

I've got to be honest with you - I was never familiar with the Playstation 3-exclusive title, LittleBigPlanet, prior to last Friday. I only knew it generated a lot of interest and went through a lot of delays since it was first unveiled in GDC 2007. It was only until I saw the few developer's walkthrough (courtesy of gametrailers) during Sony Gamers' Day 08 that the game started to attract my attention. My interest in the game grew over the course of the few minutes of walkthrough, and I started to dig out previous trailers of the game. That's when I chanced upon this 18 minute long introduction of the game during last year's GDC, and after watching it, all I can say is: I can't wait for October to come! It simply is that mind blowing. The only way to justify my reaction is to watch the clip for yourself. It's that good. Take note, when this clip was made, the game was only about 9 months into production, or so Media Molecule (the developer) claimed. Pretty impressive huh :)


Monday, May 12, 2008

Lost in translation

Happened to come across this article at Kotaku while I was taking a break from GTA IV. The author of the post, Ashcraft, was obviously displeased with Kojima's latest comments about the media distorting his words during interviews, and some of the examples Kojima mentioned seemed to be directed at Kotaku.

First I have to admit that I like Kojima, for his personality and also the fact that without him there will be no MGS. That said, I do not think I am biased when I say that Ashcraft's article has exactly illustrated Kojima's point. First, look at the title of the post:
"Americans Brag, PS3 No Letdown, Kotaku is Wrong". Hmm, sounds pretty much like a sensationalized heading, isn't it? Next, the translation of the interview he has based his source on, came from a user of the Playstation board. Hmm, ever consider that what Kojima had said was not accurately translated in the first place? After all, the translator himself already stated clearly that the translation of the interview was not a complete one. So, Mr. Ashcraft, I ask you, did you even consider that? Did you make sure that that is exactly what Kojima had intended to say before posting it in Kotaku? At least you could have put a disclaimer together with your post stating that the translation may not be 100% accurate, right?

Saturday, May 10, 2008

Grand Theft Auto IV: Afterthoughts

I shan't call this a review, since I am not even close to finishing the main story of GTA IV. However, I feel I have played enough to give a decent impression of the game, how it stands as compared to the previous GTAs.

First, I've got to state that I was playing the game on a SD TV (I need to make more money before I can get a HD TV, damn it!), but I'm still very impressed with what I saw. The graphics of GTA IV are obviously a notch above the previous installations. The big difference is that GTA 3, VC and SA had all sported cartoony graphics, whereas in GTA IV, the producers are clearly going for a more realistic look. Perhaps it's because of the new direction (realism) the game is heading, even the missions are less "insane" as compared to the past games. So far, I've yet to encounter any zany missions such as bombing/chasing stuffs with RC choppers, and the mission NPCs are more believable. Even the driving mechanic was tweaked to make it feel more realistic, as it is now more difficult to maneuver corners at high speeds.

Next up, on the main character, Niko Bellic. I'd say Niko is pretty likeable person, and personally I rank him second, just below Tommy Vercetti, whom I still feel is the best protagonist. I find myself agreeing with most of the reviewers when they said they are more emotionally attached to Niko, as he forced under circumstances to commit acts he is reluctant to do. However, there are some inconsistencies, as people who play the game will notice the fact that during some missions Niko seem more than willing to do dirty work for the sake of money. That said, all in all, Niko can be considered to be a "good" guy and I'm sure most GTA fans will not be disappointed as him being the main character of the game.

Finally, let me touch on the plot abit. I will try not to reveal too much spoilers, but man, is the plot good. Remember the last mission of SA when CJ chased Tenpenny down and indirectly killed him? The satisfaction you get when seeing that dickhead die? Well, I experienced satisfaction arguably of equal intensity as that as early as the first 5 hours into GTA IV. That is how good the plot is. It may be a tad similar to those typical Hollywood shows, but who cares so long the Hollywood shows that it is similar to are those of the AAA quality.

I shall give more insight to the game once I proceed further into the storyline and the gameplay. Till then, cya.

There are many parodies of real life in the game
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I just love the subtle humor the producers put into the game
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What is GTA without the flashy cool cars?
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Wrath of the Lich King Preview

The guys over at MMO Champion have consolidated tons of information on the next World of Warcraft expansion, Wrath of the Lich King. There will be lots of stuffs for those of you who are eagerly anticipating WotLK's release to read. Be sure to check out the 10 minute trailer of the game embedded below!

Wrath of the Lich King 10 Minutes Trailer from Boubouille on Vimeo.

Monday, May 5, 2008

Believe the hype

Unless you do not have internet access (then how would you be viewing my blog?), you probably would have noticed the biggest gaming news of the year so far -- the release of the long awaited game Grand Theft Auto IV. The game has gotten lots of coverage on both major gaming sites, and also in the mainstream news. Even Hollywood took notice of the game, for fear that the release of the game would affect the box office sales of the Iron Man movie which was out on the same week as the game. Even I got myself a Playstation 3 for this game.

Now that my exams have ended (this morning :D), I've started to play GTA 4, and my thoughts on the game so far? All I can say is, believe the hype. It is really that good. Review to come once I've played the game a bit more.

Saturday, May 3, 2008

Half time

Bringing you gaming news during exams HT! (Actually it's more of 4/5 time, as I am left with only 1 more paper on Tuesday). I've succumbed to temptation and finally purchased what would complete my Playstation consoles collection yesterday. I proudly present you, the Playstation 3!



Finally! My Sony consoles collection is complete... for now!

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Move up, ladies
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That means I owe you guys 2 reviews now -- CC and GTA 4. This holiday is sure a busy one!

Friday, April 25, 2008

I'll be back

Soon, that is. Tomorrow's the start of my final exam for Year 2, and it'll last all the way till the 5th of May. After which I'd have nearly 3 months of freedom. That means 3 whole months of pure gaming, woot! Anyway, the Crisis Core review that I had promised has to wait, as I've yet to play the game much. Though I can assure all Final Fantasy VII fans out there that it is definitely a must buy for them.

Wish me luck for my exams! Till then, cya :)

Saturday, April 5, 2008

April Fools!

Sorry for the late post, but once again, various gaming communities have struck on the day of April Fools, releasing bogus news that probably surprised some fans, only to break their hearts later. Joystiq and Shacknews have compiled lists of April Fools pranks pulled by various gaming sites/companies, be sure to check them out!

Welcoming a new member

to my family of gaming consoles, that is. Now I proudly introduce you my very own white PSP Slim. I was pretty hesitant about buying the PSP initially, as I intend to get a PS3 for myself this coming holiday, but alas, the recent release of Crisis Core for the English audience finally convinced me to fork out S$400+ for the portable console.

I must admit, the PSP is indeed a very neat gadget with tons of cool features, both gaming and non-gaming. The recent firmware update had incorporated Skype into the system, allowing one to engage in wireless voice communication through the PSP. And, together with the right tools, which I will go into details in my future posts, you can do other neat stuffs, such as getting your PSX games to work in the the PSP, or play user-made games.

And I must say I wasn't disappointed in CC, though the price tag was pretty hefty, at approximately S$70. I've recently got used to the S$40-50 price tags of PC games, with some bargain titles going as low as 9 bucks. But, that's not to say I don't think CC isn't worth the money; I think I'm right to say for all Final Fantasy VII fans that CC is worth every single cent it cost. The familiar music that greeted me at the start screen, the CGI opening that paid an obvious homage to the original FF7 franchise, and the likeable lead character who bore a striking resemblance to the popular spikey hair Cloud; I really felt that I was returning to Midgar again. Be sure to check out my blog soon for the review of CC. And, you probably would have guessed by now, that the score definitely won't go below 8 :).

Till then, tata.

Tuesday, March 25, 2008

Map of Paris, WoW-style

In conjunction with the Blizzard Worldwide International, Blizzard has came up with a WoW-looking map of Paris, the venue for the event this year. Pretty cool looking, and be sure to click on all the different locations on the map, you'll enjoy the subtle humor that lies within.

Monday, March 24, 2008

Suggestions for original Tom Clancy IPs

In light of the recent purchase of the name Tom Clancy by Ubisoft, here's some suggestions of new, original games that can do with Tom Clancy's name in it, in order to justify for the rumored 20 million euros that the purchase cost.

1. Tom Clancy's Girls Gone Wild
2. Tom Clancy's Island Adventure (MMO)
3. Tom Clancy and the Deathly Hallows
4. Tom Clancy's Shut Up and Jam!
5. Tom Clancy-Fu

Disclaimer: Any similarities to any existing IPs is purely coincidental. Ok, I kid.

Wednesday, March 19, 2008

Tom Clancy's EndWar

When Ubisoft announced EndWar a year or two back, I pretty excited at the prospect of the massively multiplayer online portion of the game. Finally, they've released an in-game trailer of game, and after looking at it, all I can say is, meh. It doesn't look as fun as I had thought after all. You be the judge yourself.

PS: My goodness, the Frag Dolls are an annoying bunch. I'd recommend watching the trailer with the sound option turned off.

Thursday, March 13, 2008

busy busy busy

So so busy that I've practically zero time to play games (my last gaming moment was about a week ago, and it was just returning to town and handing in a quest for NWN; that's all). However, I'm pretty excited at some of the incoming games that are due to be released in a few months' time, namely GTA IV and MGS 4.

On the PC side, a few new trailers for Starcraft II were released recently, and my, the game looks gorgeous. I'm am one who seldom plays RTS games, but I can see myself getting this game when it's released. Then there's Red Alert 3 too, which was announced exclusively by EA through PC Gamer. The original RA was one of my favorite games back then (and also one of my first PC games); ah, the good old days where I would constantly play around with the editor file, giving my spies ammunitions belonging to that of the Cruiser and Tesla coil.

Perhaps I'd be able to find some time in the coming weeks, after my projects are over, and complete my NWN original campaign so I can proceed to Shadows of Undrentide and then Horde of the Underdark. Till then, tata.

Thursday, February 28, 2008

Lorelol

If you followed my blog, you'd probably know that I have recently installed Neverwinter Nights in my computer after buying the game 5+ years ago. D&D really kind of turns me off, but the thing with games like NWN that makes me wanna complete it no matter how uninteresting I find D&D is the plot -- or lore, I should say.

I'm a sucker for lores. Back when I was really immersed in WoW I used to scour wikipedia and wowwiki for the stories and subplots of the warcraft universe. It's the same for NWN; somehow I'm really drawn into games with the medieval fantasy settings. On the other hand, I can't seem to dig sci-fi lore, such as Star Wars and Star Trek.

And hence my purchase of NWN Diamond today at a pretty cheap price of S$19.90, even though I've yet to complete the original campaign. I'll probably won't be able to try it out until the end of next week, when my mid term exams have ended. Stay tuned to this blog for the afterthoughts of the game!

Sunday, February 24, 2008

Never gonna give you up


Couldn't get the joke? Read about this internet meme here.

Thursday, February 21, 2008

Return of a classic

My first Street Fighter game was the Super Street Fighter II for the Sega Genesis. Back then the gameplay of SSF II can be considered to be deep, featuring heavy, medium and light punches and kicks, and a wide variety of characters to choose from. I can still remember how I was unable to get through the Ryu stage single player stage other than using Ryu himself, and M.Bison was a real pain in the ass.

The series evolved over the years, with Capcom trying out new stuffs, such as going 3D, combining forces with Marvel and SNK to release fighting games featuring both Capcom and SNK/Marvel characters, in which the Street Fighters dominate the former's roster. However, it's been a long time since a true Street Fighter was released (the latest version of SF III, 3rd Strike, came out in 1999, nearly a decade ago).

Hence you can imagine the excitement when Capcom announced Street Fight IV late last year. Teasers featuring a pseudo-3D gameplay were shown; to be honest, it did not really capture my interest. The playable version was showcased in the current GDC, and strangely, after watching the series of GDC trailers, I suddenly am looking forward to the release of the game. Perhaps it's because it seems like Capcom's truly returning to the roots of the original Street Fighter. The characters shown in the trailer (Guile, Blanka, Dhalsim, E. Honda and Ryu) were unadulterated; no gimmicky makeover or crap. And judging from the trailers, it seems as if Capcom's removing all the over-the-top special combos that were found in the recent fighting games (Marvel/SNK vs Capcom etc.). I like it, I like how SF IV bears a striking resemblance to the old SSF II that I had enjoyed in the past. Maybe Capcom can really dish up some magic with this old franchise of theirs.

You can find the rest of the GDC trailers over here.


Wednesday, February 20, 2008

Fez

Came across this pretty innovative game at Shacknews chat thread, which is showcased in this year's GDC. Do not let the initial seconds of the clip fool you; it may look like another 2D platform game like Mario, but watch on, I assure you it's much more interesting than it seemed at first.

Monday, February 18, 2008

Shackers Pilot

A few shackers over at Shacknews made a video, dubbed the Shackers Pilot episode, which covers gaming and Shacknews related stuffs. Do check out the video, which is very well made (and hilarious too), and then head here to give your comments and feedback about the episode. Personally I can't wait for the second episode :)

Thursday, February 14, 2008

SIMply unbearable

EA had recently hooked up with a singer by the name of Natasha Bedingfield to release her latest hit song, Pocketful of Sunshine, for the soundtrack of The Sims 2. Pretty common, you might say, until you learn that the song was "translated" into *gasp* Simlish for the soundtrack. The end result? Something that's so bad that a Shacknews staff held a mini contest (no prize sorry) to see who can last the longest watching the video. It doesn't really help when the original song is already quite mediocre to start with, to be honest.

Simlish (clip 1) and original (clip 2) version of Pocketful of Sunshine. Which one is worst? You decide.




Tuesday, February 12, 2008

Ladies and gentlemen, Chris Remo has left the building

It's been some time since I last visited the Shacknews chat thread, partly due to schoolwork and partly due to the festive holidays. And imagine my surprise when I found out Chris Remo, who was until recently the EIC of Shacknews has stepped down and left the Shack.

Although I had not visited the chat thread, I still frequented Shacknews, and I can safely say there was no news on the front page regarding his departure. I had only noticed something wasn't usual when some of the posts of the Shackers seemed to have suggested Chris was fired/had left. After a brief search, I managed to locate the thread by Steve Gibson announcing Chris' depature. At the time of announcement, some of the Shackers had still thought Steve was joking. Alas, the news was real; the Shack Team url no longer listed Chris as part of the editorial staff.

It truly is saddening to see Chris leaving Shacknews, for I really enjoyed both his articles and his hosting of Shackcast, Shacknews' official podcast. I can't seem to find any indication of Chris' intention to leave the team in the recent weeks; the latest Shackcast episode seemed pretty usual, with everyone cracking jokes and stuffs. Coupled with the timing of the recent scandal, some Shackers suspected Chris was actually gerstmann'd, however, I am 100% confident in Shacknews' integrity and firmly believe this isn't the reason why Chris had left, or was fired. No doubt something seems fishy given the way Chris had left Shacknews, but I am inclined to believe even if Chris was forced to leave, it's due to other reasons, perhaps clashes with the rest of the Shack Team, and not because of advertisers' pressure or such. And judging from the lack of news of Chris' departure in other major gaming news site, I am confident that it is just another normal stepping down.

Anyway, just wanna wish Chris the best of luck. Thanks for your contribution to Shacknews, and I hope you still drop by the chat thread often to make a post or two. You may have left the Shack Team, but I'm sure everyone will still welcome you with open arms.

Monday, February 11, 2008

The Forgotten Realms

First of all, a happy lunar new year to all of you!

During the festive holidays, I suddenly had the urge to give Neverwinter Nights one more go -- I've bought the game years ago and never got past the first chapter of the game. Reason being that I just can't seem to appreciate and comprehend the D&D mechanics behind the game. I have to be honest, games that focus heavily on stats allocation (e.g most of the D&D games like Baldur's Gate and NWN) are way too complicated for me. However, the recent RPG drought has made me decided to dig out my NWN discs and reinstall it into my computer. This time round, I'm prepared. Before starting the game, I went around the net scouring for information, FAQs and guides for the game, and hence, my paladin was created. After plowing through waves and waves of enemies, I've finally made it through chapter 1, and am now proceeding on with chapter 2. Quite satisfied with my progress so far; hopefully, my interest for the game can last until completion -- I have a bad habit for not completing my games (the latest victim being Vampire Bloodlines).


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Pimp my toon.

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I kid you not - the name of that armor's is Rainbow Armor.


Monday, February 4, 2008

Upcoming games

The second half of last year was helluva ride; for the gamers, at least. The gaming community had experienced a sudden influx of quality games, such as Bioshock, The Orange Box, Crysis and Call of Duty which went on to share many of the game magazines/websites' Game of the Year awards among themselves. Shooters fans weren't the only ones to be pampered with such excellent releases, RPG and RTS fans also got their fair share of games -- The Witcher emerged as sort of a black horse, garnering positive reviews; expansion packs for Supreme Commander (Forged Alliance) and Company of Heroes (Opposing Fronts), together with completely IP (World in Conflict) ensured that hardcore strategy fans would be kept busy for the time being.

And those mentioned were just the PC games. Console-wise, the community saw the release of the hotly anticipated Halo 3 for the 360 (I'll never understand why people like the Halo series; games like Half Life 2 easily own Halo hands down), Super Mario Galaxy(Wii) and even the Playstation 3 got its fair share of surprise (Uncharted). All in all, 2007, especially the second half of it, was pure gaming goodness.

Which brings many of us to worry: 2007 had such a good lineup of games, would 2008 end up paling in comparison? Personally, I feel that 2007 was a fantastic gaming year, and I pretty much doubt 2008 would repeat the feat in terms of the magnitude of greatness. However, that doesn't mean I am negative about this year. In fact, some of the games I'm looking forward to are due to be released this, that is if they are not delayed at the last minute.

The first game on my radar would be the long awaited Grand Theft Auto IV, which is due in April. The release of GTA IV, and together with Metal Gear Solid 4 (which is also supposed to be out by this year) will more or less prompt me to get a Playstation 3 and rekindle my love with console gaming once again. For the PC gamers, fret not, as Spore is also rumored to be due by this year, and then there's the WoW expansion, Wrath of the Lich King, for all you hardcore MMORPG players out there to look forward to. And as of this time, the latest Smash Bros for the Wii is already out in Japan, and the game is selling like hotcakes over there. Then there is the upcoming C&C 3 expansion and the just-released Sins of a Solar Empire for the RTS fans. As for the shooters fans, well, you had an overdosage of gaming goodness last year, I'm sure you won't mind if the next few months seem a bit barren for you guys, eh? Anyway, Valve's releasing new maps and gameplay for Team Fortress 2 pretty soon, so I guess you can get preoccupied by that while waiting for the next great shooter.

Well I guess that pretty much sums the post for now, I'll be adding and editing the post now and then to add a few more games which I've missed out at the time of writing this post. Till then, cya.

Sunday, January 27, 2008

Mass Sexeffect

Mass Effect has been cooking up some controversies lately, when FOX (read: faux) news did a coverage on the game, with regards to the "sex scenes" found in the game (watch the report here). The report featured a "psychology specialist" by the name of Cooper Lawrence, who warned viewers of the "game's vicious, child corrupting qualities" even though she herself had yet to play the game.

And oh boy, can you imagine the backlash by the gaming community after her ignorant comments was broadcast on the TV which subsequently found its way around the Internet. Her book,
The Cult of Perfection: Making Peace with Your Inner Overachiever, received an overwhelming 440+ reviews, majority of which were negative, causing her book to average a 1 star out of a total of 5. Unfortunately, Amazon has deleted most of the reviews and now it's cut down to 20+, but the rating of the book is still at 1.5 stars. A particularly interesting review mentioned the following:

"I'm also quite disappointed that Mrs. Lawrence would use sex appeal (the cover) to sell her book. Whether she realizes it or not there are a lot of kids in book stores today that will see this and get the wrong impression."

I found myself chuckling when I read that comment, as it was direct counter back at Cooper for the baseless nonsense she spouted out during the FOX coverage. There were other interesting reviews like "I didn't read the book but I could see this book sucks" which were, sadly, removed by Amazon. Ah, are you enjoying the irony, Cooper?

Seems like the backlash had achieved its objective, as Cooper made an apology yesterday, and said that after trying out the game, she realized the game wasn't so bad as she had claimed. Too bad though, the damage has been done, and
Mrs. Lawrence has officially joined the ranks of Kevin McCullough in every gamers' handbook. Good luck selling that book of yours, Mrs. Lawrence. Next time think with your brains before opening your mouth.


Sunday, January 20, 2008

Inactivity

Sorry for the lack of updates since the start of the year; it's partly due to the fact that school has started, partly because I've not played much new games since then, and partly due to my laziness.

Well, let's see, what have I been playing recently? Just bought Sim City 4 Deluxe Edition a week ago, still playing around with the mechanics (just can't seem to get the wealthy Sims to move in to my city <.<), hence neglecting my level 31 blood elf mage which I've started playing 2-3 weeks prior to the start of school. My Vampire Bloodlines has stagnated at the Hollywood stage, though I plan to go back to the game some time; I'm interested in how the plot ends.

Other than that, I've been busy with school and miscellaneous stuffs, but hopefully this blog remains active by the end of this semester. Until my next post, cya.

Tuesday, January 1, 2008

Home Run

Eagles Scream!

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PS: Just got Vampire via Steam for US$9.95 (Steam had a holiday discount until 1st Jan) and I have to say I'm enjoying the game :)

PPS: omg, how can I actually forget?? Happy 2008 to all you out there!