Monday, October 15, 2007

Orange Box Special: TF2 Overview Part II

The Demoman

In case you haven't notice, Valve has released a series of short clips of the various classes in Team Fortress 2, the latest one being "Meet the Demoman", which can viewed in one of my previous posts. I'd recommend you to check it out to understand the basic idea of being the Demoman class in the game.

The Demoman has overtaken the Spy as my favorite class of TF2 as I start to try out the various classes in the game. Initially, I felt that the class is pretty vulnerable, as he has only grenade and sticky bomb launchers as his range weapons apart from the standard melee attack, thus making him extremely fragile when enemies are close up. However, I was soon convinced otherwise, as I finally start to realize the Demoman's true potential, and his importance in support and defensive roles.

The grenade launcher, what can I say.. It packs a heavy punch when it explodes, and even harder when the grenade comes into contact the enemy before making its first bounce, hence making it a staple means of clearing the road in front for the rest of your teammates to proceed on. Pop a few of them in the midst of chaos, and you are guaranteed a kill or two, or least an assist. When the enemy is close up, hit one straight in his face, and he most likely
won't survive the encounter, though you may sustain some damage from the explosion too.

However, it is the sticky bombs that has caught my attention initially when trying out the class. Put a few in place, and you can take out even the toughest enemy (aka the Heavy) with much ease. The best thing about it is that you are able to detonate the bombs no matter where you are in the map (they will only disappear if you get killed). Adding the fact that you can have 8 of them out at a time, sticky bombs are one of the best way to defend the intel in ctf_2fort or the control points in the rest of the maps.

The Demoman's armory works best at areas where space is constrained: narrow corridors and walkways, rooms with single exits etc. Placing a few stickies at slightly less noticeable corners and spamming the nades once in a while is the way to go. However, that's not all the Demoman can do. He can actually support the frontlines with his powerful ammunitions too. There are times when spies in your team aren't able to get rid of those pesky sentry guns (nowadays you'll find more engineers staying beside their sentries and dispensers, shooting anyone who runs by for spy-check), and that's where the sticky bombs and grenades come to use, especially the former. With an exceptionally long range (hold on the fire button for longer distance), the bombs can be deployed at a safe distance from the sentries and then detonate it when you are done. If you are lucky you'd be able to take out the engineer too.

I am having tremendous fun with the Demoman class lately, mostly in ctf_2fort, where there are a lot of narrow walkways and corners in which the Demoman can fully shine. Learn to place your sticky bombs at strategic locations, and you can easily earn yourself a top position in the kill chart.


Photo Sharing and Video Hosting at Photobucket
Who will be the unlucky guy to run past my sticky bombs?

No comments: